
Desinged For Comfort
GallopGear™ SnapLens is engineered to sit naturally and securely while you ride. Its lightweight frame fits comfortably under any helmet, giving you hands-free 2K recording without added pressure or bulk keeping you focused from warm-ups to long trail rides.
No More Missed Moments
Tired of fumbling with your phone while riding? GallopGear™ SnapLens captures everything hands-free in crisp 2K — no slipping, dropping, or stopping your ride. Just ride naturally while your footage stays steady, secure, and always in frame.
Consumer study results
Results heading
92%
Felt safer using GallopGear™ SnapLens because it lets them record without losing awareness of their surroundings.
97%
Said the lightweight frame was more comfortable under a helmet than bulkier action cameras.
94%
Preferred SnapLens for long rides and training because it keeps filming steady without needing to hold or adjust anything.
What Our Customers Are Saying...
Why Us
|   | GallopGear | Others |
|---|---|---|
| Fits perfectly under any helmet | ||
| 2K HD Hands-Free Recording | ||
| No App Required (Plug & Play) |
Questions?
We’ve Got You Covered
Can I wear it under my riding helmet?
Can I wear it under my riding helmet?
Yes! SnapLens is designed with a lightweight, low-profile frame that fits comfortably under all standard equestrian helmets without adding pressure or bulk.
Do I need an app to use the camera glasses?
Do I need an app to use the camera glasses?
No apps needed ever. SnapLens records instantly with one button and saves everything to the built-in SD card. Just plug it into your computer to view your rides.
How long does the battery last?
How long does the battery last?
SnapLens provides up to 1.5 hours of continuous 2K HD recording per charge, perfect for lessons, trail rides, and training sessions.
Will the footage be steady while I’m riding?
Will the footage be steady while I’m riding?
Yes. The centrally placed wide-angle lens is designed to mimic natural vision and maintain stable, realistic POV footage even during movement, cantering, or jumping.